Making a medieval voxel village for my game - Forging Ahead Devlog - Unity Multiplayer

 

Making a full voxel world or environment is no easy task. Here you can see me setting up a small village for our shopkeeping RPG and smithing game called Forging Ahead. It is a Unity Multiplayer game set in the medieval times. I also go over how I went about setting up the shop system with customers, queue system, checkout table and much more. As well as some extra neat setups that you can apply to your own game! The games focus will be blacksmithing, crafting and shopkeeping. Use the in-game physics to smash and hit materials into new objects to sell at your shop! Upgrade and decorate your shop, all while mastering the fine arts of smithing and crafting. Throughout the game you will level and gain reputation in the town, to get better customers with higher requirements, but also higher pay. Use your gold on upgrading the shop, buying new materials or hiring adventurers to go and gather more rare resources for you.


More videos on YouTube at https://www.youtube.com/@BobsiDev


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